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Veröffentlichung: | 25.12.2023 |
Seiten | 447 |
Art des Mediums | E-Book [Kindle] |
Preis DE | EUR 56.99 |
Auflage | 2. Auflage |
ISBN-13 | 978-1-484-29885-5 |
Kelvin Sung is a Professor with the Computing and Software Systems Division at University of Washington Bothell (UWB). He received his Ph.D. in Computer Science from the University of Illinois at Urbana‐Champaign. Kelvin's background is in computer graphics, hardware, and machine architecture. He came to UWB from Alias|Wavefront (now part of Autodesk), where he played a key role in designing and implementing the Maya Renderer, an Academy Award‐winning image generation system. At UWB, funded by Microsoft Research and the National Science Foundation, Kelvin’s work focuses on the intersection of video game mechanics, solutions to real‐world problems, and mobile technologies. Together with his students and colleagues, Kelvin has co‐authored six books: one in computer graphics and the others in 2D game engines with Apress.