Governing Social Virtual Reality
Preparing for the Content, Conduct and Design Challenges of Immersive Social Media
In this ground-breaking book, we navigate the uncharted terrain of social virtual reality (VR), a technology that, while offering unprecedented immersive experiences, brings forth significant governance challenges. By merging theoretical insights with practical examples, the book examines the risks of harm in social VR environments, including both content and conduct issues. It charts a course for developing inclusive and safe social VR spaces that are respectful of diverse usersâ rights and needs, laying out essential principles for policymakers, developers and regulators. The book is an urgent call to proactively shape the burgeoning field of VR for the betterment of all.
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| Veröffentlichung: | 08.08.2024 |
| Seiten | 94 |
| Art des Mediums | E-Book [Kindle] |
| Preis DE | EUR 42.79 |
| Preis AT | EUR 44.00 |
| Reihe | Literature, Cultural and Media Studies (R0) |
| ISBN-13 | 978-3-031-61831-4 |
| ISBN-10 | 3031618319 |
Ăber den Autor
Dr. Joanne E. Gray is a Lecturer in Digital Cultures at The University of Sydney, Chief Investigator at the International Digital Policy Observatory, and Commissioning Editor of the journal Policy & Internet.
Dr. Marcus Carter is a Professor of Human-Computer Interaction at The University of Sydney and holds an ARC Future Fellowship on âThe monetisation of children in the digital games industryâ.
Dr. Ben Egliston is a Lecturer in Digital Cultures at The University of Sydney and holds an ARC DECRA Fellowship on âPaying and playing: Assessing and regulating digital games-as-a-serviceâ.
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