Assessing the Quality of Experience of Cloud Gaming Services
Unterstütze den lokalen Buchhandel
Nutze die PLZ-Suche um einen Buchhändler in Deiner Nähe zu finden.
Bestelle dieses Buch im Internet
Veröffentlichung: | 07.09.2022 |
Seiten | 221 |
Art des Mediums | E-Book [Kindle] |
Preis DE | EUR 128.39 |
Preis AT | EUR 132.00 |
Reihe | T-Labs Series in Telecommunication Services |
ISBN-13 | 978-3-031-06011-3 |
ISBN-10 | 3031060113 |
Über den Autor
Steven Schmidt received his master’s degree in electrical engineering at the Technische Universität Berlin with a major in Communication Systems. From 2016 to 2021, he was a research assistant at the Quality and Usability Lab where he got his PhD in the field of Quality of Experience in Cloud Gaming under the supervision of Prof. Dr.-Ing. Sebastian Möller. In 2022, he joined Sony PlayStation as a researcher and data scientist. His research interests include assessment methods for gaming QoE, the identification of influencing factors as well as developing models to predict gaming QoE of cloud gaming services. To advance this field of research, he published a variety of articles at multimedia conferences and submitted over 20 contributions about gaming-related activities at the ITU Telecommunication Standardization Sector (ITU-T) resulting in three Recommendations.