Cover: Universal Design in Video Games
Adam Palmquist
Universal Design in Video Games
- Active Participation Through Accessible Play
ISBN: 978-3-031-30594-8
299 Seiten | € 171.19
Buch
Erscheinungsdatum:
23.04.2024
Programmierung
Adam Palmquist

Universal Design in Video Games

Active Participation Through Accessible Play


As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish different purposes for different groups of people in society.

Developing a universal designed game involves more than adding a cast of diverse characters. Games with universal design, at their core, are experiences that are designed from the ground up to be accessible to everyone – through mechanics, options, and user experience.

This book explains the meaning and need for universal design in video games and sheds light on important disciplines. Researchers define a universal designed game as a video game that actively welcomes all players. When players connect authentically with a video game, they’re much more likely to engage with the content. Conversely, when players can’t physically play a game, or don’t see characters that look like them, they feel isolated and miss out on beneficial opportunities to learn and collaborate. Universal design maximizes the impact of playing games, for instance, by ensuring that they’re accessible, empowering and representative for every participant.

 


Unterstütze den lokalen Buchhandel

Nutze die PLZ-Suche um einen Buchhändler in Deiner Nähe zu finden.

Postleitzahl
Veröffentlichung:23.04.2024
Höhe/Breite/GewichtH 23,5 cm / B 15,5 cm / -
Seiten299
Art des MediumsBuch
Preis DEEUR 171.19
Preis ATEUR 175.99
Auflage1. Auflage
ReiheHuman–Computer Interaction Series
ISBN-13978-3-031-30594-8
ISBN-103031305949
EAN/ISBN

Diesen Artikel teilen

0 Kommentar zu diesem Buch

.... weitere Publikationen von Springer International Publishing

#Crime
4.6
(Post)Socialist Transformation of Primary Schools
(Re)conceptualising Children’s Rights in Infant-Toddler Care and Education
(Re)Discovering Proximity
(Re)theorising More-than-parental Involvement in Early Childhood Education and Care
(Un)Civil Democracy
2nd EAI International Conference on Big Data Innovation for Sustainable Cognitive Computing
2nd EAI International Conference on Smart Technology
2nd International Congress of Electrical and Computer Engineering
3rd EAI International Conference on Big Data Innovation for Sustainable Cognitive Computing
4th EAI International Conference on Big Data Innovation for Sustainable Cognitive Computing
4th EAI International Conference on Robotic Sensor Networks
4th International Conference on Artificial Intelligence and Applied Mathematics in Engineering
50 Years of Bat Research
4.5
5G Mobile Networks
5th EAI International Conference on Big Data Innovation for Sustainable Cognitive Computing