This book explains the meaning and need for universal design in video games and sheds light on important disciplines. Researchers define a universal designed game as a video game that actively welcomes all players. When players connect authentically with a video game, they’re much more likely to engage with the content. Conversely, when players can’t physically play a game, or don’t see characters that look like them, they feel isolated and miss out on beneficial opportunities to learn and collaborate. Universal design maximizes the impact of playing games, for instance, by ensuring that they’re accessible, empowering and representative for every participant.
Nutze die PLZ-Suche um einen Buchhändler in Deiner Nähe zu finden.
Veröffentlichung: | 22.04.2024 |
Seiten | 299 |
Art des Mediums | E-Book [Kindle] |
Preis DE | EUR 160.49 |
Preis AT | EUR 165.00 |
Reihe | Human–Computer Interaction Series |
ISBN-13 | 978-3-031-30595-5 |