PoliMI SpringerBriefs

Trends of the Agricultural Sector in Era 4.0

Chronologie aller Bände (1 - 2)

Reihe: PoliMI SpringerBriefs

Die Reihenfolge beginnt mit dem Buch "(Re)Discovering Proximity". Wer alle Bücher der Reihe nach lesen möchte, sollte mit diesem Band von Marika Fior beginnen. Der zweite Teil der Reihe "Infrastructures of Reality: Metaverse Stories, Spaces, Bodies" ist am 02.09.2025 erschienen. Mit insgesamt 2 Bänden wurde die Reihe über einen Zeitraum von ungefähr 3 Jahren fortgesetzt. Der neueste Band trägt den Titel "Infrastructures of Reality: Metaverse Stories, Spaces, Bodies".

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  • Start der Reihe: 02.09.2022
  • Neueste Folge: 02.09.2025

Diese Reihenfolge enthält 2 unterschiedliche Autoren.

Cover: (Re)Discovering Proximity
  • Autor: Fior, Marika
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  • Medium: Buch
  • Veröffentlicht: 02.09.2022
  • Genre: Politik

(Re)Discovering Proximity

This book explores the topic of proximity and its relations in the design of contemporary urban fabrics and public spaces. The effects of the COVID-19 pandemic and reflections on the future of cities have lately shed light on the concept of proximity, which is intended as the relationship between communities and urban functions and as relations among people, built spaces, and open spaces. The proximity is a historic and fertile field of interest for American and Northern European urban studies; it is a spatial and social program seemingly surpassed by the styles and rhythms of contemporary city life, but today it is back in vogue with different purposes. Meanwhile, the action research developed by the Department of Architecture and Urban Studies at the Politecnico di Milano for the Municipality of Milan reached its conclusion (2018–2020). The research work focused on contextualizing the new M4 Metro line stations under construction, and jointed mobility flows and places, long-rangenetworks and local ones, boosting the idea of metro stations as regenerative urban thresholds and urban platforms for enabling environmental, sustainable settlement, and active mobility systems. In other words, the action research for Milan shows how to achieve the concept of proximity in the urban design practice in a dense, stratified, and complex urban context.

Cover: Infrastructures of Reality: Metaverse Stories, Spaces, Bodies
  • Autor: Hesselbein, Chris
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  • Medium: Digital
  • Veröffentlicht: 02.09.2025
  • Genre: Sonstiges

Infrastructures of Reality: Metaverse Stories, Spaces, Bodies

This open access book focuses on two dimensions of the development of the metaverse that are crucial to ‘reality’, namely spatiality and embodiment. Metaversal technologies are thought to fundamentally affect both our spaces and bodies, which are two central aspects of the constitution of social reality. Both spatiality and embodiment are core elements of world-making that are being pulled into the ambit of metaversal projects. On the one hand, metaversal technologies are profoundly spatial in the sense that they render space in virtual form or overlay digital layers onto pre-existing physical spaces. On the other hand, metaversal technologies are directly geared towards the body in that they not only seek to extend or expand our embodied senses and emplace our bodies in virtual spaces, but they also seek to capture their behaviours and actions on a far more granular level. This can create new opportunities in terms of work, social interaction, and leisure, but can also open our bodies up to new, tech-driven interventions and control. Whether in the form of VR or AR, such technologies not only reproduce space but also rely on making spaces more legible and open to automated interventions. Taken together, the ‘metaversification’ of spaces and bodies gives rise to crucial questions about the goals and implications of metaversal developments by large technology companies and about the relationship between the developments of the metaverse and AI systems. Drawing on our combined background and expertise in Science and Technology Studies and the History of Media and Communication, we critically analyse the development of metaversal technologies and platforms by discussing a broad set of developments and examples from a wide range of technology and gaming companies. Written in clear, concise, and accessible language, and combining and applying novel theoretical frameworks and concepts to a currently emergent phenomenon, this book will find a large audience not only within academic and professional circles but also in popular culture. 

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